ParaNormal
A robotic companion. A haunted house. Lots and lots of slimes. Work your way through this short puzzle game to seal the fate of these intrepid adventurers.
My second attempt at Unity 2D made to explore lots of Unity's features and gaining further experience in programming unique mechanics. This project was handed in for Games Development as part of Creative Computing (BSc).
I unfortunately had to use a lot of assets from other creators in this project due to time constraints, but linked here are the sources to each one:
Plugins
2018. A* Pathfinding Tool. Aron Granberg.
Assets
https://enjl.itch.io/tileset-top-down-dungeon
https://goblinportal.itch.io/top-down-game-tiles
https://crysa.itch.io/basic-top-down
https://scut.itch.io/7drl-tileset-2018
https://redsteve.itch.io/top-down-dungeon-tileset
https://draosey.itch.io/simple-topdown-tiles
https://assetbakery.itch.io/horror-house-tileset
SFX
https://freesound.org/people/jstan904/sounds/444020/
https://freesound.org/people/Tissman/sounds/456170/
https://freesound.org/people/Bird_man/sounds/317136/
https://freesound.org/people/belanhud/sounds/537915/
https://opengameart.org/content/clocktower-clockwise-clockwork-time-passing-loop
https://freesound.org/people/ecfike/sounds/128918/
Music
https://opengameart.org/content/creepypeaks
https://opengameart.org/content/dark-forest-theme
https://opengameart.org/content/midnightcem2
https://opengameart.org/content/so-many-spiders
https://opengameart.org/content/besai-crystal-last-zone
https://opengameart.org/content/descent
https://opengameart.org/content/vuhyio
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